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Jupiter hell melee
Jupiter hell melee







  1. Jupiter hell melee mod#
  2. Jupiter hell melee update#
  3. Jupiter hell melee full#

You'll notice that the red keycards are now more important, and we've added a lot other stuff since the last inventory size upgrade, so we decided it's high time to increase default inventory size by 2 to make your exploring a bit less tedious.

Jupiter hell melee full#

Additionally this works for shotguns as well, increasing the distance to which you do full damage and the damage fallof starts! Additionally, ADV weapons now can roll with improved optimal distance. This is actually a buff, especially in the case of weapons like SMG's or revolvers.

Jupiter hell melee mod#

Accuracy mod packĪccuracy mods now increase optimal range of a weapon instead of adding a flat accuracy bonus. Speaking of criticals, Headshot now adds +100% crit chance instead of the plain damage bonus, but has a shorter cooldown and no accuracy penalty. 240% crit chance sounds impossible? Try Scout in Stealth, aiming two turns with Deadly Precision and shooting a good revolver :P. So if you have 240% crit chance with +50% critical damage, you'll do +100% damage with 40% chance to do +150%. Moreover, critical chance rolls over 100%. Speaking of critical hits - now everything can properly have a critical hit. Now those Skilled stealth shots are worth even more! Critical hit changes To offset that, we're giving Scout a whopping +100% to critical chance when firing from stealth. Scout invisibility doesn't break smell tracking as opposed to techs smoke. This allows it to be a panic button even if you forget to heal after the shotgun face hit, yet still awards the better player with more health if used in the proper situation. Marine Adrenaline was the most complex skill to use, but we wanted Marine to be the "base class" - to fix that, but not lose Adrenaline's interesting mechanics, we changed it so it ALWAYS heals for a set amount of health, but heals more if convert pain. Technician is currently the most powerfull class, and Scout the weakest, so time for some buffs! More significantly, humanoid enemies will now always melee if in range 1 - which can be (ab)used to your advantage! Scout and Marine class skill buff As there are no melee traits yet (wait for Berserker) the damage is not gonna be large, but may still be used as a ammo conserving finisher.

Jupiter hell melee update#

One of the major changes this patch was a revamp of the melee system in preparation for the upcoming Berserker update - all ranged weapons now have a melee attack, that you can use by bumping into an enemy, or forcing a melee attack with SHIFT-F (even diagonally). If you need to see the map even better, you can get a screen size map on screen (by holding "m" or left bumper on pad). To continue the theme of exploration, we finally added the option to configure minimap size - now you can choose between the old size, or two larger sizes. Also, we plan on most levels to have at least one "alternative" later. Our long term goal is to have each level have it's own flavored gimmick, and unique reward. We also introduced our first "alternative" level - instead of Military Barracks you might encounter Callisto Docking Bay - tell us what you think of it!Īlso, you might notice that some places in Europa look a bit better this update :). The backpack has been moved to Refueling Base.

jupiter hell melee

Interesting unique rewards have also been added to Tyre Outpost and Containment Area. Valhalla Command has received a significant do-over along with a unique reward for fully clearing it! Some of the levels have a reward drop based on your most commonly used weapon group, some have now unique items/mechanics as rewards - check the full changelog below!īlacksite Vaults and CRI Armory red doors are now indestructible - the rewards are improved however, and there's always one red card to be found on the level. We made a pass on all special level rewards to make them feel. Explorer! The main theme of this update is revisiting Special Levels (including adding a new one too), minimap (and maximap :P) improvements, basic melee to prep us for Berserker, Scout and Marine class skill buffs and a lot of minor improvements! Special levels revisited Time for Jupiter Hell update 0.8.10 a.k.a.









Jupiter hell melee